A strong willed man, Alric has had his fair share of brushes with crime. It seems that darkness is in his blood. He is in search of understanding and mastery of his own powers. Alric lived the life of a mercenary from a young age, and worked with the Feather and Fang Guild after his Father died, and his inheritance was lost to Royal Taxes. His arcane power manifested itself in a tavern brawl, causing him to douse a thug in conjured acid. Since that day, Alric has honed his power both in spell and blade, preparing for the end of days. He is convinced that it is his destiny to fight in the last battle of the world, upon the last day.
Amongst the captives in drowtown, a wizard came forward to join your group. After a heated discussion with Kronos, the Ancient, Teri stepped up to pledge his service to the group.
Sumatek was born in a small village outside the of Startville. At an ealy age he was sent into town to work for the family. During his 17th year of age while he was in town, his home was attacked by bandits. He returned home to find his family slain and the place deserted. He was happened upon by an elven ranger named Auksu that had been tracking the bandits. Auksu took him in as his own and trained him in uses of sword and stealth as well as elven culture and native tongue. When Sumatek was an adult Auksu sent him out on his own to become his own person and learn the ways of the world. All he gave Sumatek was the name Auksu and a blade. He would have to make it work the hard way.
It all ends up in Royaleton. Sumatek had learned to use his size and speed to fend for himself and had been attempting to join with a local thieving guild. His talents with the blade had increased greatly and he was involved in the underworld of Royaleton. At a young age he had learned to do whatever it takes to survive. This new crime syndicate The Feather and Fang was the best chance for that. After a short stint working with them, Sumatek found himself deep undercover in the highest ranks. He came across a secret that has been buried deep in his mind and he cannot remember it himself. All he knows is that it was something powerful enough for him to be kidnapped and given up for slavery in the Drow city underground.
Casvian(herald of hope) 22 years of age. 6'1; 190 lbs Ranger(Guide Variant, APG)
Casvian is a human, but he was raised among elves, hence the elven name. His mother and father were traveling through the Deep Forest when orcs killed them both. Not knowing what else to do the elves took him as one of their own. As he grew older he diplayed exceptional marksmanship with the bow, and good luck seemed to follow him where ever he went. Despite his enormous talent and what seemed like the protection of the gods he seemed to always have a chip on his shoulder. It was as if he was supposed to go somewhere, but where… After much travel he ended up in Startville, where he first heard of the end of the world. Now he was not really convinced of such a thing, but the prospect of adventuring intrigued him. He just had to find someone to put up with his attitude, which he knew would make it hard to make friends. He started to advertise his services around town after hearing rumors that someone planned to do something about it. Maybe his services would be needed by someone…….
Casvian's past before the attack is a mystery. It is know his parent are from Royalton, but why they were in the forest that day is unknown. It is by luck or maybe the gods that he was not seen by the orcs, which would make sense to many since good fortune seem to follow him where ever he goes.
Casvian is his elven name. He does not know what his human one was. He has earned his first name due to the fact that he brings hope and good fortune, but he has yet to earn his last name.
After her trader parents lost her in a market the local monastery of monks took her in. She showed great natural talent with the monk movements but was attracted to using polearms in combat with surprising efficiency.
Eventually her affinity with less conventional monk weapons got her thrown out of monastery and has been wandering aimlessly around helping people where ever she's found them. Edelle found herself in Startville one night and was unfortunately captured by the drow. She was then able to be a leader in the group that rebelled against the drow and freed the slaves. She has since taken up the cause of Kronos, the Ancient to prevent the evils planned by his Son/protégé.
EDIT: Unsure of where she came from or what her purpose is, Witness was shortly part of your party, but a hero nonetheless. She is not even herself aware of the depth of her contribution to the cause of good. After leaving the darkness of the drow underground, Witness began to wander, in search of answers to her mysterious past.
Played by UltimaGabe
Appearance
Thundrik is a dwarf of average height and average build. Once pale, his skin has developed a healthy tan over the last few months, and his short hair is a dark gray- but for a dwarf, the feature that stands out the most about him is his face. His facial hair is incredibly short, as if he shaved it quite recently. Across his face, starting at his left cheek, crossing over one eye and ending at his right temple, is a jagged scar of which you can only guess the origin. His skin and hair both appear like they were recently covered in soot, and he just hasn't been able to get completely clean (or he hasn't tried). However, despite these standout features, his overall appearance is so average and unassuming you're wondering how you even noticed him in the first place. He mumbles when he speaks, and it doesn't seem he's had much in the way of conversation in his life. The skin on his hands is thick and calloused, and he carries around a huge pack, containing all manner of things, topped with a tiny cage that perhaps once kept a bird or other small animal. He wears a dirty breastplate under his baggy clothing that looks as if he hasn't taken it off in years. At his side hangs a well-made miner's pick.
History
Thundrik was a miner in the tiny dwarven settlement of Diamond Lake in the far reaches of Royaleton for as far back as he can remember. He always kept to himself, doing his job day in and day out, until the disaster struck. One day, there was a terrible explosion in the mines, and the walls caved in around him. He can't quite remember the details, but when he came to, he had just broken through the wall of the mine with what had to have been his bare hands. During the blur, he had narrowly rescued a human from the cave-in who now lay unconscious at his feet- but a crowd had gathered around him where he had broken through the mountain with his fists, and the people were terrified at what they had seen. Thundrik fled from the town, not knowing where this power had come from or whether he could control it. After leaving town, he met on the road the man he had saved- a spellcasting swordsman named Argent Hellstrike. The two have been traveling together ever since, looking for somewhere they can put their skills to use, and hopefully find out more about what happened that day.
EDIT: Thundrik never got a chance to find out the truth about what happened in the mine. Instead, he unleashed the power of the earth to protect his friends and destroy the evil Lashilsh. This was his final sacrifice. He left behind an egg containing a shocker lizard that now is in your group's posession.
Out-of-game
Thundrik is a Dwarven Barbarian 5. I'm not entirely sure what sort of focus I want for him- my original plan was to make him fight exclusively unarmed, buth considering how weak of a weapon an unarmed strike is (even if you boost it with the rage powers and feats that are available) I'm not sure if that would be a great idea. So for the time being, he also carries a masterwork heavy pick.
Goals
Short-Term-
-Find work in Startville- preferably something that lets him put his physical strength and endurance to good use.
Long-Term-
-Find out how to control this power he has, and, if possible, find out where it came from and how to get rid of it.
-Some day return to the ordinary life of a miner.
Items-
-Anything that improves his physical strength or endurance. He doesn't have much interest in anything flashy or unnecessary.
BACKGROUND : Argent was born the son of a minor noble family and expected to excel. Unfortunately in his early life he had niether the focus or drive to do so. He showed aptitude in the mystic arts and was entered into a magic academy and kicked out soon after for pulling pranks on the staff and students. Later he was entered into a military academy only to be kicked out after sleeping with his drill instructors daughter. Soon after his family disowned him, but not before he absconded with his grandfathers sword. Wandering the world with no real money or ties he soon found he need some form of income. Realizing that he really only had a patchwork skill set he decided to rely on them both to make ends meet somehow. After several months of aimless wandering Argent found an adventuring party seeking fame and fourtune in the small town he stumbled upon and latched on to them. They taught him the basics of what it meant to be an adventurer and he helped in anyway he could.After several outings with this party he realized his skill set while diverse could be combined to be more effective than the sum of its parts. He began training in earnest to expand his prowess and was more than a little successful at this endeavor. Unfortunately shortly afterwards tragedy struck and his party (which he still never speaks of to this day)was eliminated in a mine they had sought to liberate for the small Dwarven community that Thundrick had called home. Thundrick saved Argent that day leading him out of the mines in an uncharacteristic bout of altruism earning the humans loyalty and trust. Argents survival has scarred him and he has remained dark and sullen ever since blaming himself for the deaths of his friends and his failure to secure the mine.The experience in the mine also changed him on asupenatural level leaving small runic tattoo-like marks under his right eye. He has since learned to channel power from this mark using it to curse his enemies. Argent is very protective of those he travels with, a perfectionist, and somewhat paranoid (even for an adventurer). He has arrived in this new place seeking a new party to continue his trade an adventurer and seeks a new party of companions to travel with. He also seeks to gain fame so far and wide it shames his family into acknowldging him once more.
EDIT: Argent died in the process of escaping the drow. After being separated from his magic sword, Unraveler, he became listless and could not continue on.